Monday, January 21, 2013

It's almost over now

You can't be me, I'm a rockstar. No, hang on. I'm a nerd, not a N*E*R*D.

But I have made it almost to the end of the My Story question line for Addison Axe.  The only thing yet to do is run the Arah dungeon in story mode, and give Zhaitan the big number two. I'm not sure if I'll ever get around to that, but it's good to know that it's there if I can get two consecutive hours, after a successful run at downing the Risen Knight group event.  Just because the teleport at the Arah dungeon entrance is not contested, doesn't mean you should visit there, unless you are absolutely sure the area has been taken by the Pact.

This weekend, I wondered about the dragon events. You know, those three dragon events that happen every three hours, open to anyone who can there and who is of the appropriate level (tiered at levels 50, 60 and 80).  And my wondering was why people do them.  Sure, they're internet dragons.  And if you haven't got good loot yet, they're okay for that.  If you contribute to the fight, you might even get a rare.  Plenty of people complain that they don't get enough rares.  Perhaps it's to hopefully score a Glob of Ectoplasm from the salvaging of the rare item, if you use the right salvaging kit.  I just wish there was enough coin reward from the event to cover the cost of teleporting to the location for the event.

Given that I still haven't done any more dungeons, other than that one AC one, I got a little excited when I discovered exotic gear being available for karma.  While running around on Orr, I came across the statue of Dwayna, and helped two others complete the chain of events there.  This included bringing down a priestess of Dwayna and the statue itself, both champion level nasties.  At the end, the quest giver for the chain became a karma merchant, and had exotic gear that seemed to suit healing Guardians for 42,000 karma a pop.  I got rather giddy, and ended up purchasing a pair of the boots for my warrior.  Sure, healing gear might have been a bit of a waste, but I didn't know when I'd get a better opportunity for a boot upgrade.  Unfortunately, I didn't have enough karma for a second item.  Or was that just luck.

Later on, I saw calls going up for Melandru.  By the time I got to the location, Melandru was down, but the karma merchant was there, and was selling heavy exotics, featuring power, toughness and vitality. By this time, I had another 42,000 karma available to spend, so I picked up the chest piece.

What I really need to do now if figure out how I want to gear my level 80 toons, and investigate all exotic armor available for karma, work out how to maximize karma earnings, without doing dungeons, and start collecting.  Of course, I'm going to do the optimistic thing, and gear as though I was going to do dungeons.  For this, I need to decide if I'm going to gear for Toughness or Vitality.  Having both is probably overkill, and only leaves you with other other primary stat, which is Power (from Melandru).  And just having power is fine, if your damage is flat, or you are spec'd to have abilities that mostly scale and trigger from power.  From what I've seen, and how I play (Greatsword and Rifle), abilities seem to trigger from doing critical attacks. Power would give an initial baseline for those attacks, and critical damage would enhance those critical attacks.

Of course, that doesn't mean I have to stack my gear and abilities to do all the same stats.  I could go half and half.  Have my abilities selected based on the special abilities available for my selected weapons, and then fill in the missing stats with gear.  More research definitely needs to be done.  At this point, however, I think I would select Toughness for my warrior, and Vitality for my Guardian.  Then I would select Power for my warrior, and Healing for my Guardian.  And then I would select Precision for my warrior.  I'm not sure what I would select for my Guardian. Perhaps Condition Damage, but then again, I'm not sure if there is a whole lot of choice, once you select Vitality and Healing.  Like I said, more research needs to be done.

Wednesday, January 09, 2013

Addison to the fore

It's been a little quiet around here, and that's because I've been playing nothing but Guild Wars 2.

Two nights ago, I finally got my second character, Addison Axe, to level 80.  Addison Axe is a warrior who enjoys weapon crafting, jewels and long walks from Frostgorge Sound to the Blazeridge Steppes.

I posted a question on the guild forum, asking what does one normally to at level 80. My WoW past has given me blinkers on what to do in the end game (grind that rep, grind that gear, grind that honor, grind that quest gold, master your abilities. New expansion, wait, what? Do it all again).

The short reply was anything you want.  Which is great, but did I level to 80 just so I could do stuff that was doable along?  I think not.

So here is my expanded list of stuff to do.

Dragon Events. Check. After getting to the Jormag event 30 seconds before the end (and then getting knocked off one of the side cliffs), I did a run to the Shatterer teleport. Some very nasty country along that route. It reminded me of the low level Charr landscapes in GW1 (I didn't play GW1 very much). Very striking, and a little scary. So now I have the teleports for the dragons. If I was to level more characters, it would be to park them at a dragon event location, so I don't have to bear the brunt of the teleport cost.

Farming stuff. That's one of the nice things about GW2. I've not had to go farming yet. Sure, in the course of exploring and questing, I've gathered many materials, but I've not had to run rings around a map, killing and collecting for the sole purpose of crafting. Maybe I've not enough crafting professions that require jute.

The Legendary. I had a look up the requirements for that the other night. Holy crap, that is some serious dedication. And why shouldn't it be. To craft a legendary, I guess you must be legendary! For the moment, I'm definitely not worthy.

Dungeons. Yes, that is something I should look into at some point. As well as the specs required to actually contribute to a dungeon run. So far, I've only run one dungeon (AoC?), and I sucked. Is FotM a good place to start? I've seen calls for FotM at fairly low levels, so I'm guessing it must be fairly accessible (i.e. good for newbs, rather than easy to get to).

WvW. I've tried a bit of that, but I must not be spec'd for it very well. I think I have one kill to my name. lol. Are there actual rewards for WvW, other than contributing to realm benefits?

sPvP. That, I've had a bit more success with. So far, Rank 7. From what I can tell, you can get access to all sPvP specific weapons, armor, sigils and runes. Does this change after Rank 10? Are there improvements in gear, or is it just for the bragging rights of being a particular rank, mastering your sPvP leetness and getting better looking gear?

Exploring! This may be the low hanging fruit for the short sighted (like me). Col currently has 51% for exploration, but I think I'm going to take that further with Addison Axe.

Crafting. This is probably something better not left until the end. Addison got through her last 3 levels on the strength of leveling jewelcrafting.

Specs, traits and weapon skills. This one might end up going hand in hand with farming stuff, especially when it comes to purchasing the skill books so you can get access to the next tier of traits. Addison has just over 3g now, and I'm loathe to blow that on the skill book until I've got another 1g in the bank.

Somewhere in there, I'm looking for pointers to get me a better weapon, but deep down, I know there isn't the same gear grind in GW2 as there was (ahem, is) in WoW.  And I count my blessings for that.  Then there's the Legendary, which is one hell of a gear grind.  Perhaps I should max my weaponcrafting, and see what I can come up with in the way of a greatsword.